﻿using UnityEngine;
using UnityEngine.UI;

public class ShopDialog : MonoBehaviour
{
    public Text[] numRubyTexts, priceTexts;

    protected void Start()
    {

        for(int i = 0; i < numRubyTexts.Length; i++)
        {
            //numRubyTexts[i].text = Purchaser.instance.iapItems[i].value + " rubies";
            //priceTexts[i].text = Purchaser.instance.iapItems[i].price + "$";
        }
    }

    public void OnBuyProduct(int index)
	{


    }

    private void OnDestroy()
    {
       
    }

}
